The Story starts.....
LUCIUS
(with a dramatic tone)
The sea was brave and the tempest wás relentless. The Sultan is a great ship but you could hear the wood cracking with every wave.
LUCIUS makes a dramatic pause and looks at SAMMY
LUCIUS
Your father, a mighty pirate as brave as they come, thought for a second that everything was lost and then….
LUCIUS stops talking abruptly
SAMMY
[[What happened next??|Next]]CHIMNEY
There are some logs inside but no MATCHES. Maybe in Gramps LUCIUS's room?
Go back to [[Living]]PIRATE TROOPS AND THE LEGENDS OF THE SEVEN RELICS
SCENE 1, BEGINNING AND THE FIRST RELIC.
PART 1, YOU ARE A PIRATE SAMMY.
TORTUGA GORDA, GRAMPS LUCIUS’S HOUSE, A SHIP STUCK ON TOP OF A TREE, DEEP IN THE FOREST ON A RAINY AFTERNOON.
GRAMPS LUCIUS SHORTLEGS is telling his grandchild SAMMY SHORTLEGS about the great adventures of the Sultan, the ship his father used to command.
[[The Story |Beginning]]Congratulations! you managed to go trough the very first steps to become a Pirate!!
To be continued...GRAMP'S ROOM
The mythical room of Gramps LUCIUS is full of wonder.
There is a pile of books on the corner. LUCIUS is an avid reader.
<<if $hasSkull is false>>
<<linkreplace "Look behind the books">>\
There is a strange SKULL hidden behind the books. Sammy grabs it.
<<set $hasSkull to true>>\
<</linkreplace>>
<</if>>
There is a table with a note.
There is a beautiful carpet describing the story of a legendary Pirate Treasure
<<if $noteRead is true>>\
<<linkreplace "Move the rug and look under it">>
You found a secret Hatch! it has an enigmatic message.
When the STEERING WHEEL is set to sail to the land of the dead
and the Legendary Ship is back on the sea this hatch will open.
<</linkreplace>>
<</if>>\
<<if $hatchOpened>>
[[Descend through the hatch|End]]
<</if>>
Go look at the [[Table with Note]]
Go back at the [[Living]]GRAMP'S ROOM
<<if $hasKey is false>>\
The room is closed, maybe if you had the KEY but Gramps LUCIUS never parts with it.
Back to the [[Living]]
<<else>>
<<linkreplace "Use the KEY on the door">>\
The doors opens with a squeak
Go inside [[Gramp's Room]]
<</linkreplace>>
Go back to [[Living]]
<</if>>\SAMMY'S ROOM
The room is full of Pirate treasures that SAMMY has slowly but steadly gathered.
<<if $hasSultanMini is false>>\
There is a Sultan's replica sitting next to a table.
<<linkreplace "Grab Sultan Miniature">>\
Sammy grabs the miniature and stashes it in his pocket.
<<set $hasSultanMini to true>>\
<</linkreplace>>\
<</if>>\
[[Go back to Living |Living]]THE LIVING
<<if $storyStarted is false>>\
The Living is the main hall of the ship. when LUCIUS and SAMMY are home they usually spend their time here.
<<set $storyStarted to true>>\
<</if>>\
The Living connects the Bow, LUCIUS's room, to the Stern, SAMMY's room.
There is a big metallic CHIMNEY in the corner of the room next to LUCIUS's SOFA
A STEERING WHEEL that was probably used to sail this ship when it was floating instead of resting on top of a huge tree.
In the opposite end there is an EXIT that leads to a set of stairs leading of of the Ship/House.
<<if $grampsLeftHouse is false>>\
Gramps sits quietly reading his book
<<linkreplace "Come on GRAMPS! just a few more minutes">>\
Sorry SAMMY, that is all for today
<</linkreplace>>\
<</if>>\
<<if $grampsLeftHouse is false>>\
[[Go to Sammy's Room |Sammy's Room Entrance]]
<<else>>\
[[Go to Sammy's Room |Inside Sammy's Room]]
<</if>>\
<<if $isGrampsRoomOpen is false>>\
[[Go to Gramp's Room |Gramp's Room Entrance]]
<<else>>\
[[Go to Gramp's Room |Gramp's Room]]
<</if>>\
[[Look at the Steering Wheel |Steering Wheel]]
<<if $grampsLeftHouse is true>>\
[[Look at Gramp's Sofa |Sofa]]
<</if>>\
<<if $isSofaHidden is true>>\
[[Look at the Map |Map]]
<</if>>\
[[Look at the Chimney |Chimney]]
[[Go Outside |Outside]]MAP
There is a huge and beautiful Map that was hiding behind the SOFA.
In the middle of the MAP there is a strange shape, maybe there is some key to activate it.
<<if $isSultanPlaced is false>>
<<if $hasSultanMini is true>>
<<linkreplace "Put the sultan miniature on top of the strange shape">>\
The ship fits perfectly on the map with a loud CLICK.
<<set $isSultanPlaced to true>>\
<</linkreplace>>\
<</if>>\
<<if $hasSkull is true>>\
<<linkreplace "Put the Skull on top of the strange shape">>\
You try to push the SKULL on the strange hole but it clearly doesn't fit
<</linkreplace>>\
<</if>>\
<<if $hasKey is true>>\
<<linkreplace "try to use the Key">>\
There is no keyhole there.
<</linkreplace>>\
<</if>>\
<<else>>\
The sultan miniature fits perfectly on the map.
<</if>>\
Go back to [[Living]]LUCIUS
And that’s all for tonight SAMMY, I will tell you more tomorrow
SAMMY
(disappointed)
Oh come on Gramps! just a few more minutes!
LUCIUS
Don’t worry SAMMY, we will finish the story tomorrow. Now go play while I finish my book.
[[Go Play |Living]]OUTSIDE
Shouldn't go outside with this rain...
Go back to [[Living]]<<if $grampsLeftHouse is false>>\
As Sammy steps into his room he hears a loud crash and the Tree House shakes violently.
<<linkreplace "What was that gramps??">>\
Gramps
Don't worry Sammy. It's just a tree that fell with the storm. I will go outside to check.
While I am away please turn on the chimney, its starting to get cold.
<b>Gramps leaves the house and heads Outside.</b>
<<set $grampsLeftHouse to true>>\
[[Go back to Living |Living]]
[[Enter Sammy's Room |Inside Sammy's Room]]
<</linkreplace>>\
<</if>>\SOFA
Here is where LUCIUS usually sits and read his old and dusty pirate tomes.
<<if $hasKey is false>>\
<<linkreplace "Look between the pillows">>\
There is a KEY here!
SAMMY stashes it in his pocket.
<<set $hasKey to true>>\
<</linkreplace>>\
<</if>>\
Go back to the [[Living]]STEERING WHEEL
The wheel is beautifully made and It has two buttons. One at the right corner depicting a Sofa and One at the left corner depicting a Hatch.
There is a strange skull shaped hole right next to the right button
<<if $hasSkull is false>>
<<linkreplace "Press the button on the right">>\Nothing Happens<</linkreplace>>\
<<else>>
<<linkreplace "Place the Skull you found and then press the button on the right">>\With a loud noise a trap door moves under the SOFA and hides it completely revealing a MAP behind it
<<set $isSofaHidden to true>>
<</linkreplace>>\
<</if>>
<<if $isSultanPlaced is false>>
<<linkreplace "Press the button on the left">>\Nothing Happens<</linkreplace>>\
<<else>>
<<linkreplace "Press the button on the left">>\With a loud crack something opens in LUCIUS's Room!!
<<set $hatchOpened to true>>
<</linkreplace>>\
<</if>>
Go back to the [[Living]]Pirate Troops and the quest for the Seven Relics
Items:
<<if $hasKey is true>>Key to Gramp's Room<</if>>
<<if $hasSultanMini is true>>Sultan Miniature<</if>>
<<if $hasSkull is true>>Skull<</if>><<set $storyStarted to false>>
<<set $grampsLeftHouse to false>>
<<set $hasKey to false>>
<<set $hasSultanMini to false>>
<<set $isSultanPlaced to false>>
<<set $hasSkull to false>>
<<set $isSofaHidden to false>>
<<set $isGrampsRoomOpen to false>>
<<set $noteRead to false>>
<<set $hatchOpened>>TABLE WITH NOTE
There is a note here
<<linkreplace "read the note">>
SAMMY you have grown so much and you are ready to be a Pirate
Move the carpet on the middle of the room to find a hidden Hatch.
Once you manage to claim the treasure it, you will have proven that you are ready to sail the seas as a proud descendant of the SHORTLEGS family
<<set $noteRead to true>>
<</linkreplace>>
Go back to [[Gramp's Room]]